A regenerative Health/Shield system. Shields must be fully depleted before damage can affect health. Health must be fully regenerated before shields can begin to regenerate. Player is destroyed when Health reaches 0. Pickups restore Health or Shields if below maximum, then go on cooldown before being able to activate again. Drag Pickup blueprint and select Shield or Health from dropdown to determine which pickup to use in game. Health/Shield values are updated live through the player UI. Customize the colors and pbr values of the Health/Shield consumables and base through extensive material instance properties. Adjust the maximum player health and shield values, along with the restore values of the pickups.
Blueprints are extensively commented for ease of understanding.
20 Materials, 20 Textures
Pack assets range from 400 to 5252 tris
Textures range from 464x11 to 4096x4096
4.11 - 4.12